Game
A Day In The Life

5 years ago

(Mines and menus preview build)

Available for testing now


It's taken a bit longer, but we have the next test build ready for play. Once more these builds are not intended to represent the finish game, rather they demonstrate mechanics and new features.

Features this update include:

*Many, many bug fixes to previous farm test build

*Save systems have been expanded to three files

*Tools are now part of the players inventory

*Lighting system overhaul

*Demo shop now open for business (outside your house)

*Sell produce and earn money with the export box.

*Example NPC (Very basic and lacking unstable behaviours)

*Mine example added with 30 random floors to explore.

*Improved player physics.

As stated above this build is not representative of the complete game. Anything and everything is subject to change as we go on (especially sprites).

Find any bugs or have suggestions do let us know ;)



1 comment

Loading...

Next up

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Character customization: How and why bother? (expand)

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Finally, you can sell the fruits/veg of your labour. :)