Game
A Day In The Life

6 years ago

(Mines and menus preview build)

Available for testing now


It's taken a bit longer, but we have the next test build ready for play. Once more these builds are not intended to represent the finish game, rather they demonstrate mechanics and new features.

Features this update include:

*Many, many bug fixes to previous farm test build

*Save systems have been expanded to three files

*Tools are now part of the players inventory

*Lighting system overhaul

*Demo shop now open for business (outside your house)

*Sell produce and earn money with the export box.

*Example NPC (Very basic and lacking unstable behaviours)

*Mine example added with 30 random floors to explore.

*Improved player physics.

As stated above this build is not representative of the complete game. Anything and everything is subject to change as we go on (especially sprites).

Find any bugs or have suggestions do let us know ;)



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Finally, you can sell the fruits/veg of your labour. :)

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Opinions on a new graphics style?

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I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.