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Hello, my dear followers! I'm proud to announce I'm finally free... After years of vaporware, I learned to manage stress perfectly. Now I create without being stressed or burned out. Check the article for what's new about The Saddest Day!
A short gag of two pages drawn for a magazine.
It is not ready yet: I need adding balloons on Clip Studio.
I'm learning to focus better on what I do NOW instead of thinking the goal I want to reach.
Suddenly, my life comes back to be fun again! :)
Henlo gentle-kittens! I'm taking a break: the development of HELLFACE will unpause after this summer (hoping to finish the game before the 9 December .-.). Thanks for your patience. Have a great day! ^-^
"The revealer nightmare" -China Ink pen and brushes on A3 Inspired by a nightmare I had more than 10 years ago, the same nightmare that changed my spiritual life forever...
I finally started working on my next LONG-TERM project. But it is a secret. :3 About Painboy (the SHORT-TERM project) let's start to make something different than adding random stuff... Stop do this, let's start to design some playable zone next time! ;)
-tell me where it hurts-
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
What people think I'm working on: -The animated short for the Unco film festival in Japan organized by Shintaro Kago. What I actually do:











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