Game
Tales of Alurium

5 years ago

As you can see from this ultra informative, sublime map screen... Yeah, I'm not messing with any of that until I finished making the demo. I wouldn't even know where to begin with a map screen. #gamedev #indiedev #videogamedesign




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So I originally wanted to make this little guy fully bipedal, but visualizing that in my head... It wouldn't have looked good at all. So I just stuck with the quadrepedal walk instead. #gamedev #indiedev #pixelart #videogamedesign #videogames

This animation... took me way too long to make.

Proportions are "fun"! #gamedev #indiedev #picelart #videogames

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

A while back when I was showing off spells in the combat system system(for those interested: https://gamejolt.com/p/the-battle-system-is-coming-together-bit-โ€ฆ), I made a fire effect... And I didn't like it even at the time. So I remade it! Left is old, right is new. #pixelart #gamedev #gamedesign

Weโ€™re teaming up with Neowiz to support developers with a narrative game jam!ย  The jam kicks off October 31 in the Game Dev community, so join the community and assemble your team: https://gamejolt.com/c/gamedev

The Battle System is coming together, bit of a long way to go though. Like adding lighting to fire at some point. #gamedev #indiedev #pixelart #videogamedesign

Bunnies are quite energetic, but none more so than Fluffyroll! Merchant, teacher, and babysitter to many children! ๐Ÿ‡

She's a great role model for the kids, like a cool aunt! ๐Ÿ˜Ž

The battle system is pretty much at a point where I can afford to take a break from it (for now, since it's actually playable), which means it's time for the first battle of the game - a boss battle with a VERY pissed off demoness! #gamedev #pixelart