
As you can see from this ultra informative, sublime map screen... Yeah, I'm not messing with any of that until I finished making the demo. I wouldn't even know where to begin with a map screen. #gamedev #indiedev #videogamedesign
Next up
New lighting system and an update to the day-night cycle for the game using overlays. It definitely makes it easier to see things at night. #gamedev #indiedev #videogamedesign #gamedesign
So I originally wanted to make this little guy fully bipedal, but visualizing that in my head... It wouldn't have looked good at all. So I just stuck with the quadrepedal walk instead. #gamedev #indiedev #pixelart #videogamedesign #videogames
I'm not sure... but I'm pretty confident that I miscalculated the experience gain for the first battle... #gamedev #indiedev #videogames #gamedesign
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
The Battle System is coming together, bit of a long way to go though. Like adding lighting to fire at some point. #gamedev #indiedev #pixelart #videogamedesign
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
So... 3D World Maps, amiright? #gamedev #indiedev #videogamedesign #3dmodeling #blender
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
It took me 3 days to get this done, and I'm kinda proud of it. #gamedev #indiedev #pixelart #videogamedesign










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