Basically, the vid could start out with some of the sample games made with PGM, such as the ones seen on the lists here and here, then ends with my big hit: The best ARPG-styled bullet-hell Touhou fangame and a part of a fangame series that development will continue ad infinitum as long as me (CaraPrincess or Akira Akagi Games) has ambition with it. He (or they) might even add my game on their list of PGMMV games in his (their) video even when there's still no video footage of gameplay or just static image screenshots while the game is in development, or concept art, or maybe when the game is ready to have the demo released. I'm get a bit limited in development with the engine since the GPU of my PC is still missing, and without it, some softwares suffer glitches: In the Pixel Game Maker engine, I cannot even access the Project Settings to set up the Language Settings and the Boot Splash of the game, and in Pixel Studio (what I uses to create sprites for the game), random images began appearing whenever I scroll to zoom in and out of the drawing canvas. That bugs me when I need to edit the sprites of the game, since these images appear and disappear instantly and it's hard to me to know what those images are, but I recognized some emojis among them.
Will you recommend Ask Gamedev to make a video of PGMMV games, with the addition of adding my game into the list as a part to promote my game (even when it is still in development; but that's OK since Ask Gamedev also includes games that are W.I.P. in his / their game lists)? I don't have a YT account, so I cannot leave recommendation comments on his / their channel at the moment, but if you have a YT account, then can you do it for me as a campaign to promote my game?
This is also a part of a plan to popularize the use of the Pixel Game Maker MV engine, since the engine is still receiving little use among the developers of indie game (aside from the games that are included in the lists above), and it is relatively new and has half-baked support. It also help Gotcha Gotcha Games, KADOKAWA and Playism to know that the engine could be used in serious indie development rather than recreational, and thus, add even more features that aid the development of games created by the engine in future updates, which add developer-friendly features to the engines (like icon customization).
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