2 months ago

At the moment, I'm developing a location where the character will first appear when launching the game.

It was added : The corridor at the end of the map leading to the next level, Lighting in dark areas and some static objects


In the first screenshot, I demonstrated the future trap, where there will be spikes. At the moment, there is a depression from which it is possible to get out.

In the second screenshot, I showed a lighted corridor that will lead to the next level.

In the third screenshot, I showed that some static objects appeared in the initial room from where the game will start. It is planned to produce more objects in the future.

The rest of the photos are a simple addition, showing a little more pieces on the game location.



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Я сделал механику, которая важна для игрового процесса - смерть и возражжения игрока. Первые ловушки.

I made the mechanics that are important for the gameplay - the death and humiliation of the player. The first traps.

Приключенческий платформер - уют и экшен.

An adventure platformer - comfort and action.

Я закончил разработку системы контрольных точек (чекпоинты) для моего проекта и вот как это работает.

I have finished developing a checkpoint system for my project and this is how it works.

Мой логотип для игры !

My logo for the game!

Наконец, я смог создать очень простую логику - подбор и бросок предметов !

Finally, I was able to create a very simple logic - picking and throwing objects !

Мой логотип для игры !

My logo for the game!

Игра приобретает всё больше новых красок, а локация улучшается.

The game is getting more and more new colors, and the location is improving.

Давайте поговорим о моём проекте в артикле

Let's talk about my project in the article

Ещё больше скриншотов моего проекта

More screenshots of my project