

Next up
i might cancel PlainTale or put it on a massive pause. People dont seem to care enough about it and if its not doing well and im not motivated by it right now i might unlist it either for good or a long while. unless people want it, im not working on it.
THIS... was my about me/bio like... 8 or 9 nine months ago... I dont know why i did this, and if you were curious, yes, this was the entire thing.
It took me a very long time to make all this work but i think it was worth it. i decided to add healing points because it became a literal nightmare to just get to an attack to playtest at this point.
yeah should be good
About my six phase inksans fight (True InkTale), well, ive released a very very early test build to see what people think about it. the art, music, and some code, are not mine. but overall the attacks and all are made by me.
links in article.
Finnaly
I kinda forgot how to be an engaging person while I was gone for a month straight. Though I did learn to make better scratch games by putting different engines like gaster blaster, soul, bounding box, engines etc. into one! So games will be higher quality
Phase 1 of True InkTale is complete and is realeased now. i may still have to fix a few bugs. the phase is mostly gaster blaster spam because i wanted to play around with that specific gaster blaster engine... yeah...
Just fr (for real)
This is where the game stands with attacks and stuff. I forgot to upload the video last dev log but that was before adding stuff.
I added "Frisk Mode" which is just hard mode where you take double damage. It has a 10% chance to activate when starting.













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