Hey everyone today I will go over and give you a update on Xenoworld gen 1.
Revisions made during this month
The whole game will be Cell shaded instead of only the characters. This will make it more immersive.
The UI has now a blue/white pallete instead of the Grey/white pallete
The Title screen and main menu are merged into one screen
Hiroki’s hair is being redesigned to match Emiko’s hair.
What I currently have completed.
The base map of Arcena
the Main/Title Screen
2 Trees
What I am currently working on
Hiroki Raiden: Still need to optimize model and still working on his rig.
Emiko Chinatsu: Still need to optimize model and still working on her rig.
Creating the grass mesh.
Anime shader for unreal engine 4
Pause Blueprint
Story;
Need to make the prologue in a interactive way with atleast 2 options for each quest.
What still needs to be done at the end of december
Animations;
Movement: Idle, Walk and run
Ground attacks: Jab (3 seperate animations)
Aerial attacks: Neutral aerial attack
Special attack: Standing Technique
Models;
Tournament building
Materials;
Water
Blueprints;
Lock on
Hitboxes
Hurtboxes
Teleportation to the Sports and education Island to go to the tournament (this is used to skip unneccesary walking and only be applied for the first few builds)
Particle system
Emikos chi ball
Hiroki’s electricity
Sequencer (Real Time Cutscene)
Countdown at stage: Tournament
And some oher stuff ;)
Thank you for reading my update on Xenoworld Gen 1
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