Next up
So, part of the tileset are ready, now the levels generates 256x224 screens randomly (with some exceptions to avoid softlocks and bs like that)
A doodle of asgore i made cause #FridayFanartFriday
(i deleted it before, was unsure about posting this or not lmao)
Cutman is more aggresive now
Fixed n Free view testing, now you can store Etanks and more things 4 the fangame coming (not so) soon.
Improved the view cause was a bit buggy before.
RIDING IN MY DOG, RIGHT AFTER A BREAK
Early random "level screen" generator, 4 now only have 4 256x224px "screens".
Generador temprano de "pantallas de nivel", por ahora solo tengo 4 "pantallas" de 256x224.
...
We are more alive than ever (we r aliverz??!), the new logo is finally done (made by the spriter Lunar) and the build is nearly finished (there are bugs while saving the progress, but i'm fixing that)
Random pvz meme cause why not?
i will continue with the new version of Anima Messorem (later), for now i will make a remake of the first build, fixing the bugs and avoiding some filters that makes the game unstable (here are some of the luigi new sprites, white BG cause unfinished)












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