Next up
WIP pause menu design. Pretty proud of how it's turning out! 🙏
(+ comparison w/ my previous game)
(++ game page reveal! Future dev posts will go here.)
The revamped introduction scene! Honestly, a decent improvement from the 2021 version XD
New vector thumbnail for the Scratch release of the demo! (which is located right here if you're interested)
https://scratch.mit.edu/projects/1140716896
+ comparison to old version from 2021
Henry Stickmin - Henry Stickmin Series
PE Sketchbook #2:
I spent a day brainstorming ideas for the new ENERGY concept, and potential weapons for Henry's team. Did you know that ENERGY points used to replenish whenever the player blocked an attack successfully?
The demo is out and the title is announced!! ✨
After more than 2 months of teasing, we now have a proper playable demo, no download required!
Thanks for sticking around, and we hope you enjoy the new changes!
https://gamejolt.com/games/legacy/961264
(YouTube in article)
PE Sketchbook #1:
This is the earliest concept art I found for PE's battle engine. It worked similarly to the original THSMC engine, besides the fact that battles had two enemies and that all battle participants were always in view.
Sadmin Night is 1 year old!
BRO 😳😳😳
400 PLAYS 🤯🤯🤯
THANK YOU GUYS 😭😭😭
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