Ayyy! 0.2.4 is out! But where is 0.3.0? I hear you ask. Well, in-short, I'm very busy at the moment and what time I have had has mostly been eaten by bug fixing 0.3.0
Here is a more in-depth update.
Next up
0.3.0 is out! Its been a long hard road, but now we can finally focus on the core of the game, the voxel system.
Changelog bellow
Work continues on 0.3, lately I've been working on the rocket and rocket building system.
Hmm, what is this that a picture of?
The grind continues...
Progress on the rocket, lighting, atmosphere and more!
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Have a good Boi
Werehog transformation process. #sonicunleashed
Levels' maps.
Alone Together....
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂa Regla. It is one of the natural wonders of the country!










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