2 months ago

Back at my home work station now, fur patch updates with reskinning involved. Last steps are re skin weighting botched areas on the shoes, springs and gloves.




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wtf??? (just kidding really jank test just to show someone some CC4 hacks)

Maria day 01, pretty rough, human likenesses take forever but at least I don't have to jail break the model since there wont be any extra joints lol.

Maria Progress [WIP] Temp clothes I doing a proper space suit not a dress.... #MariaRobotnik #Shadow #Unreal5 #CC4 #Alyla

All bones made it in walked the asset right over and the face rig was intact for all facial morphs except the blink. Now to polish the shoe and glove skin weights.

Cross post from YT FYI

Maria Day 03 progress updates. More face edits and temp hair update. #Maria #Robotnik #AlylaBrowne #Sonic #Shadow #SA2 #SonicMovie3 #FanArt #CC4 #Zbrush https://youtu.be/ju6tuGxgcBM

Im not dead just in skin weighting hell.... I dont animate or rig so its 20 times longer to do anything without breaking the avatars recognition in CC4

Great news I could walk entirely new copied foreign spine/quill meshes right back onto the main rig with copied over new bones & weights and it wont break the facial rigging! #WIP #Shadow

Transferred back to CC4 with the new bones skinned and physics bones enabled in Unreal work done. Now on to Maria! https://youtu.be/oPx_JkUi1Kw #Shadow #CC4 #Maya #Unreal #Final