1 month ago

Transferred back to CC4 with the new bones skinned and physics bones enabled in Unreal work done. Now on to Maria!
https://youtu.be/oPx_JkUi1Kw
#Shadow #CC4 #Maya #Unreal #Final


https://youtu.be/oPx_JkUi1Kw
https://youtu.be/oPx_JkUi1Kw
https://youtu.be/oPx_JkUi1Kw


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All bones made it in walked the asset right over and the face rig was intact for all facial morphs except the blink. Now to polish the shoe and glove skin weights.

wtf??? (just kidding really jank test just to show someone some CC4 hacks)

Maria Day 03 progress updates. More face edits and temp hair update. #Maria #Robotnik #AlylaBrowne #Sonic #Shadow #SA2 #SonicMovie3 #FanArt #CC4 #Zbrush https://youtu.be/ju6tuGxgcBM

Back at my home work station now, fur patch updates with reskinning involved. Last steps are re skin weighting botched areas on the shoes, springs and gloves.

Maria day 01, pretty rough, human likenesses take forever but at least I don't have to jail break the model since there wont be any extra joints lol.

Cross post from YT FYI