PAX East
We’re getting back into the swing of things after the 24hr drive back from PAX East. We had an amazing time and learned a lot, but most importantly a ton of people got to experience Grabbles! The responses we got were overwhelmingly positive, and we had a few younger players that really couldn’t get enough.
We’re working on putting together a post-mortem now with perspectives from each team member, but for now I’ll just say that everything went better than we could have hoped, and we are exhausted.
New demo released! We also just released the new version of our demo on a whole bunch of free game sites like Newgrounds and Kongregate. We’ve already had over 10,000 new players complete at least one level since we put the demo out, with most players playing each level multiple times in order to earn stars and unlock the bonus levels. The demo includes a new boss battle that makes a great conclusion to the campaign mode and shows off some of the more dynamic gameplay that we have in the works for the finished game.
We had a bit of a challenge to overcome to get Grabbles onto the free-to-play sites because they tend to have a size limit of around 20mb. Leading up to PAX East the demo had exploded to about 135mb with all the new art and sound assets, so it took us a bit of work to get that back down to something more reasonable. Some image quality did have to be sacrificed though so if you want the full experience you should play using one of the downloadable builds here or on our website at www.grabblesgame.com
http://noblewhale.com/grabbles/
New Trailer Our media guy Brent Walker has put together a new trailer for the game as well. It’s a huge improvement over the old one, mostly because we actually have some art in the game now to show, but also because he worked closely with us to set up shots and make sure we had all of the in game footage we needed.
Grabbles Trailer - Indie DB
We actually had one player comment that the trailer made the game look more fun that it is, which we think is some high praise for Brent’s work (even if it does sting a little)
Greenlight We have barely scratched the surface of what we would like to do with Grabbles. We have a deep and rewarding story line planned for the campaign that is only hinted at in the demo, as well as a whole host of unique physics-based creatures to populate the levels and help or hinder the player. There are also several multiplayer modes that we are still working on perfecting, including some really fun co-op levels that require players to work together to reach the goal and soccer levels where teams compete to get a ball into each other’s goals.
We’re now on Steam Greenlight so if you’ve got a steam account we would really appreciate a “yes” vote there as well so that we can get onto Steam and get Grabbles to a wider audience.
Thanks for reading and for being a part of Grabbles. Happy Grabbling!
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