Game
LISA: Timeless in Pointless - Drunkard's Paradise

2 years ago

Bad news everyone! I got bored and started adding more stuff to this travesty!


For the past two or three weeks, in part due to the wait between a major update in another mod I made being completed and it actually coming out, I got the urge to add some stuff to this dumb little thing.

Originally the idea was just to add some more party member dialogue, but failing to complete the animations for a cut party member in the previously mentioned other mod got me in the mood to work on party members again, and now there's 1.5 new party members (The Kent is the 0.5 in this case).

The update's pretty much done, I could release it now if I felt it was a good time to do so, but I still need to do a test run and I might still add some more of that previously mentioned party member dialogue.

Does this warrant coming back to the mod? Probably not.

If you were planning on replaying it anyways, go for it. But barring the 1.5 new party members it's pretty much just more dialogue, extra equipment, a (skippable) rambling monologue, and one or two bug fixes.



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Adding this wasn't my first choice, but it's an optional little thing and people asked for it so might as well.

There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.

Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.

If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).

Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.

I did it because the schnoz felt off center.

And also to fix the game breaking bug, that too.

Cow Tools.

I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).

I've been trying to do this for literal years.

My hands were numb by the end (although part of that was because of some videos I was half watching at the same time)

Now I can play Nuclear Throne like a normal person! I NEVER have to do this again!

I am never playing Enforcer ever again.

Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.