Game
LISA: Timeless in Pointless - Drunkard's Paradise

2 years ago

Bad news everyone! I got bored and started adding more stuff to this travesty!


For the past two or three weeks, in part due to the wait between a major update in another mod I made being completed and it actually coming out, I got the urge to add some stuff to this dumb little thing.

Originally the idea was just to add some more party member dialogue, but failing to complete the animations for a cut party member in the previously mentioned other mod got me in the mood to work on party members again, and now there's 1.5 new party members (The Kent is the 0.5 in this case).

The update's pretty much done, I could release it now if I felt it was a good time to do so, but I still need to do a test run and I might still add some more of that previously mentioned party member dialogue.

Does this warrant coming back to the mod? Probably not.

If you were planning on replaying it anyways, go for it. But barring the 1.5 new party members it's pretty much just more dialogue, extra equipment, a (skippable) rambling monologue, and one or two bug fixes.



0 comments

Loading...

Next up

I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.

This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.

I did it because the schnoz felt off center.

And also to fix the game breaking bug, that too.

No idea why I feel like updating this so much lately, but here's some stuff.

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).

Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.

Crimbo.

Adding this wasn't my first choice, but it's an optional little thing and people asked for it so might as well.

Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.

I have no idea why it took me this long to do that first thing.