Game
Hubris: A Machine's Halo

5 years ago

Barracks beds. Getting very close to finishing this level and publishing a playable demo.




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Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Only the Main Menu to create, and the demo is ready. Is anyone tough enough to take on Pistol Only Mode?

Tall Mutants don't go down so easily.

Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)

Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.

(Sorry for not resizing the gif) As promised, here is the finished building set-up. Building costs 5 x material level. The only part that remains is the Save System which is easy, and a button that spawns the waves of mutants to attack in the Arena.

The current world map. Though I suspect I'll use something different in-game.

This and many more things coming. You can see a lot more of what's planned to come in the Discord.

Don't mind me. I'm just sneaking in through the ventilation.