Next up
Tall Mutants don't go down so easily.
Added tall grass that you can hide in.
Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.
And a few tileset tweaks.
(2 pictures)
Just completed the main menu, ending screen (based on score), AND the pause menu. Pistol Only Mode grants an additional 100 points to your final score. The Ending screen upgrades at 350 and 500 points. But there is a special reward at 600 points.
Don't mind me. I'm just sneaking in through the ventilation.
Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.
Chapter 2 - In Progress
Only the Main Menu to create, and the demo is ready. Is anyone tough enough to take on Pistol Only Mode?
New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)
The current world map. Though I suspect I'll use something different in-game.
Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)










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