Basic, configurable, and trainable neural network free for various uses. https://turbowarp.org/722616262?fps=60&hqpen&stuck&limitless
Next up
Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/
crap they found me.
Experimenting with planar global illumination in unreal engine 5. (not screen space, lumen, or rtx)
A little update on the side project, its gonna be turned into something later on but its only really testing stuff. What yall think bout this?
Screen space grass=infinite grass
tekken 3 in turbowarp (concept done with SW2 and pen+ v6)
This one hurts
I have gotten this to a mostly functional state but there are some bugs and stuff I can't get my head around.
One step at a time (engine state update)
Statics in blam have been completed.
Next on the todo list before a demo release is dynamics, physics, menu(what you see is an old version that is currently being rewritten), and first person animation system.
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