9 months ago

Basic Weapons and Enemy Prototypes


This update introduces an initial implementation of the player's weapon system:

  • Rifle: activated by right mouse button. Shooting is visualized with red lines β€” a temporary solution to indicate direction and hit detection.

  • Grenade Launcher: added as a second weapon option; its functionality will be expanded.

Weapon switching is available via:

  • Pressing the TAB key

  • Scrolling the mouse wheel (both directions)

Additionally:

Two test NPC players have been added. Currently, they serve as targets that can be attacked and eliminated. These are temporary placeholders and will later be replaced with full-fledged AI enemies.

This is a rough prototype stage focused on testing the core combat system. The next steps include improved visuals, animations, and enemy behavior logic.



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