I know I haven't made an update in a while. I said Kraos was complicated and that's mainly to do with how I approached targetting before. I have rewritten this system to mostly handle them. I say mostly because I still need to be able to move units to empty tiles (else this mechanic would not be particular useful)
You may also notice there's a number on the card system. This is a working energy system, albeit without most of the required visual cues.
Just confirming I am still absolutely working on the game!
-BadIdeaGames

















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