The inventory now has the ability to save and load data. Currently fully functional for items and quests (cards not yet wired into the same system). This is all handled dynamically, making adding new items, quests or cards very easy.
I thought it best you could view the mechanics of each character through the inventory. Hence the character panel. This allows you to scroll through each move and learn what it does.
A couple of things you may have noticed...
The map button doesn't do anything
This will not be included in the demo as it is not unlocked at this point in the game. It would also take a decent amount of time to implement this for very little gained at this point.
What is a "Friend LVL"
Friendship is a core focus of the story (this will make sense after the full release of ACT 1 not just the demo).
Essentially it's a typical RPG levelling system using experience in battle. However, it may also be possible to earn friendship experience through external quests.
We're also at an interesting point with updates because that was probably one of the last remaining visual non-spoiler moments. Which is good I suppose, means we are getting somewhere. I will still make sure to keep you updated!
See you soon,
BadIdeaGames

















0 comments