Game
BB-1 & Charge Syncergy: Project Byte

2 years ago

Been working hard on an environment mostly intended for the animation project! The assets will probally be reused for Project Byte!

All of this is WIP!!
#animation #blender3D #gamedev #BCSyncergy




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Shout out to MildShocker for being a non-volunteering unwilling playtester, and apologies for letting these slip by!! PC users, please update your game for best experience!

Revenge of the unfed

Anti-B accidently awakens an source of restless evil much greater then himself when Charge finally had enough of his shenanigans.

#summer #lowpoly #retro #psx #n64 #platformer #cartoon #slapstickhumor #comedy #BB1 #Charge #Syncergy

Been cooking today!

A huge overhaul is on its way! Should fix many issues people had with the this title!

What could possibly go wrong? (Ice cream Dare) #dare #fail #animation #cartoon #platformer

Man, Im REALLY bad at taking breaks..

ANYWAYS, YOU CAN NOW JUMP OUT OF A ZIPWIRE SITUATION AT ANY TIME AND GAIN EXTRA HEIGHTS!!

#gamedev #godot #platformer

DID SOME TWEAKS AND THE PIXEL SYSTEM IS FIXED!!

>Fixed a bug where Pixels were infinitely speeding up BEFORE you interact with them!

>Pixels magicially disappear when too far away from the player now!

#platformer #lowpoly

Whats a platformer without [BOUNCEPAD!!!]s?

Trampo Launchers are our custom home made[BOUNCEPAD!!!]s that arent automated!

Which means you can escape their bouncyness if you move away from them ANY time, even in the middle of a bounce path!

#platformer

Boss encounter!! (Animation test) Been working on this for a couple of weeks to put the models (and myself) to the test (both still need work)! #Animation #Cartoon #Lowpoly #BB1andCharge #BCsyncergy

This took HOURS of my free time to figure out, mostly because the current code REALLY STRUGGLES to rotate the characters..

Probally should fix that sometime, huh?? But for now: here is some early zipwire prototype!!

#godot #gamedev #BCsyncergy