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#BCSyncergy
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This took HOURS of my free time to figure out, mostly because the current code REALLY STRUGGLES to rotate the characters..
Probally should fix that sometime, huh?? But for now: here is some early zipwire prototype!!
The game can now detect nearby zipwires and highlight them! (Actual zipwires still have to programmed in!)
The first stage of Project Byte loads now!! ^-^
With this set up, I can actually test versions of the stage instead of hoping I got it right and work blind!