Game
Tiny Games (mini games)
7 years ago

been having a really tough time putting walking sounds into the game, so there might only be the jumping noises...




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made some progress with a new enemy sprite :P

Just put this sprite in the game and it turned out pretty well. I'm going to try to put a restart button on the fail screen. fingers crossed that it works!

here's the camera script and what got changed on the movement script

(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)

Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:

earlier, I was using a 'player.transform' in my movement script

trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)

working on an spinning arm that'll hold a cube and yeet it out of existance

Have you been waiting for a tiny game? Well, the wait is over!

Lil' Shooter:

Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence

trying to make a jump script, forgot to implement gravity :0