
Been working on a sort of javascript sprites engine. The asynchronous aspect of javascript images was a huge pain but I'm starting to enjoying the result. In the process I drew some pixelart in gbc style (mostly mixing and redrawing pokemon gold sprites)
Next up
Weird animating method : frames are square and their size are defined by document width. Number of frames is how many times can fit document width within height. I do this to avoid adding more shortcuts to my tool while continuing to use no menus at all
Working again on a textmode editor
This week's Fan Art Friday celebrates Cult of the Lamb! Accept the quest in your quest log to get started.
Finally found a way to make slopes!
I added 14 special characters with lines of different heights to the font. They are replaced during rendering according to the rounding of the Y coordinate of their "sprite" (one character large road segment)
This summer I made this custom textmode artwork for the next issue of Immersion, it will illustrate an article about robotic creatures. Used a custom tool I hid on my website here https://adelfaure.net/tools/liblab/ (it's a mess). Btw I'm open for work/commissions !
having fun with a randomizing function
If you've played Beloved Bound demo, you've already talked to him!
Been some working on ASCII UI. That was hard x), specially the input range ! As balance I had lot of fun making an "7 segment display font". Hopefully I will be able to be more into gameplay with theses elements






































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