Game
Beloved Bound Demo


4 days ago

First concept -> Recent cutscene

Look how far I've come! I was never a pixel artist, why I choose pixel art style for Beloved Bound?

These are the reasons...


First of all, please check Beloved Bound on Steam and if you haven't wishlist it, please do! Your single click helps us tremendously. Thank you so much! https://store.steampowered.com/app/3886970/Beloved_Bound/


Since when I was a little kid, I love games with low poly, pixelated, stylized art. Games from Famicom(NES), Gameboy, PS1, NDS.

I've been studying pixel art style for ages but never had a chance to do it properly. So I decided immediately I want this project to be in pixel art style.

player.gif

(My first try on Aseprite...)

It was a bit confusing at first. I tried several popular pixel art apps but trying to utilize unfamiliar tools significantly slows the process so I return to my origin, Adobe Photoshop. (Yes, I still pay for it... Not my favourite part. )

character_tan_walk_front.gif

I love pixel art because it's the most forgiving art style for me. It's simple and straight forward, dot by dot. You can't really mess it up with rendering unlike other crispy 2D digital painting style. (Especially the backgrounds. I am bad at that, really! )

image.png

Isn't it magical how these 5 x 7 pixels tell you this is a mushroom?

image.png

As you may know, I am the solo artist. I need to push things fast. I would never achieved these amount of works in such a short time if I choose any other art style.

This cutscene I animated in a single day thanks to limited color palette and small canvas size. (640 x 360)

cutscene_bunny_needle.gif

Oh, and here's the edited scene from the cover... with shaders, postprocess and editing.

void-hugging.gif

Thank you for reading this far! I'd really love to hear thoughts from you guys. Do you think pixel art with limited color palette is a good approach for indie game or just plain lazy?



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