Game
HAYAMI-CHAN

10 months ago

Been working on the game UI, stats like percentages and timers were always on-screen, but now most are viewable only in the menu.

Time now moves only when performing activities or moving between areas, instead of constantly ticking in the background.




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When failing a D20 you'll lose 1 friend point with the character.

And if you roll a perfect 20 you will get 2 points instead of 1.

I've also updated the buttons to match the NPC Interaction buttons.

Closer look at interactions (now with more Tai)

Characters will have different dialogue when you have 50% or more stress when using "Talk".

Interactions are subject to change/work in progress.

". . ."

"Who is that?"

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Tiffany will give the player hints.

I want each character to have their own unique dialogue option.

What would be cool for other characters to have instead of giving the player a Hint?

If you have any ideas I'd love to hear them in the comments

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

*thinking emoji*

Coffee Boost

When drinking coffee in the mornings you will gain a Boost..

[read article for more]

oops, i think i got hit by the #GameJoltColors25 thunder...

heh, im sure its nothing

I'm thinking of reworking the NPC Interaction system thingy.