3 years ago

~Beginner Tutorial Guide: Crowd Control > Knockback~

For this Example of Crowd Control, we got a "Create Event" + "Step Event" for the object "Enemy" and also a "Collision Event" for the "Weapon/Projectile" to trigger the Knockback onHit.




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~Beginner Tutorial Guide: Movement & Collision~

A small "Step Event" Script for Player Movement & Wall Collision with the object o_wall

For the "Create Event" just create 3 Variables:

baseSpeed=4 hsp=0 vsp=0

My game in 50 seconds #indiedev #Gamedev #steam

πŸ†•πŸ”₯New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

Short intro of us πŸ’•βœŒοΈ

We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era πŸ’½ CD listenin πŸ“Ÿ beeper beepin πŸ’Ύ floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Showing off player 2 😎

What do you think?

Why walk when you can jump?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?