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Hello! To any GML programmers out there, what is a good way to handle UNDERTALE enemies in battle? I am currently trying to make a enemy system but I am unsure of where to start. Should I do a TML engine approach and use DS maps?

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Hello everyone 👋

Recently, I released the game The Siles Dog. I would be glad if you download it 😊

Download on Google Play:

https://play.google.com/store/apps/details?id=com.glitch_box_stu…

Download on itch.io:

https://david-glitch-ii.itch.io/the-siles-dog

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Roles:
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ATTENTION ALL DEVS, ESPECIALLY THOSE CONSIDERING USE OF AI IN THEIR GAME DEVELOPMENT:

I know I have expressed my opinion on #AI multiple times, but I wanna focus on something REAL specific today...in the REALLY LONG article below:

Y'know what yeah, this will be my new "blab about dev stuff background" (thank you @Alexdev009 )

TLDR: Addressing every single criticism for your game is NOT worth sacrificing the vision you have for it OR your mental health.

More in article on this.