Trello boards, planning, lots of thinking and programming. That’s what I’ve been doing since Tuesday working on my new project. Haven’t actually been working on the actual concept as much as I have been perfecting a system that I want to feel natural and satisfying: buttons!
In most indie VR games I’ve seen, buttons are really bland. They’re either UI buttons where you point and pull the trigger, or just intersect your controller into it. The former being much more common. I wanted pushable buttons that could be controlled by physics, so you could throw something at it and it’d still activate, as well as goof off and use your head to push the button. I then made the controllers have haptic feedback when pushing the button and adjusted the variables so that the haptics felt just right for pushing a button.
Now that I have the button system sorted out, my main focus is going to be programming customers to walk in to the cashier, make an order, sit down at a table, immediately eat (cause cook and waiter jobs haven’t been programmed yet), and then leave. I’ve definitely got my work cut out for me… I hope to have a video out in 2 weeks showing the game so far.
It’s Taco Tuesday!
~lightpower26
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