Game
Space Canniebie
8 years ago

Beginning the project


Dev Log
day 1

I start by creating basic fighter model in blender, took around 15-20 to create this simple mini fighter in blender including simple UV mapping, texturing and finally, I got this result :

5d09ef500a76a.png

Once done, continuing to Unity (I was using Unity 2017 here), setting up basic gameplay scene, skybox and importing my jet fighter model in FBX format (convert from .blend to .fbx in Blender) so it much lighter in Unity, this is the result so far :

5d09ef52ce4f1.png

Next, writing some basic C# scripts for fundamental of the game :

  • Player input, what input that player can use in the games.

  • Player movement control, to control the ship movement, base from the input.

  • Basic weapon system and projectile for the fighter, so it can shoot!

  • Some effect (stardust, engine thruster, etc…).
    Here some video of testing :
    https://youtu.be/u8fcvChq3Xg



0 comments

Loading...

Next up

Devlog #6 | July's 2025 Progress & Changes

This log is almost 25 days apart from the previous one, as I've been experimenting with modularizing the game's components. So, quite a few changes have occurred in the project during this phase.

Models Re-maked

🛰️ Early gameplay peek from Signal Remnant, a survival strategy game I’ve been working on in Unity.

Still messy in places, but things are finally clicking together!

🎮 More devlog updates coming soon.

#indiegamedev #SignalRemnant #Unity3D #gamedevelopment

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I was bored, so... ManutKat.

"Our work is never over" they said.

Werehog transformation process. #sonicunleashed

I worked so hard to get all four of them to the end safely, but then...