Game
Belgrad: Curse of the Castle
7 years ago

Belgrad: Curse of the Castle gets an update


That’s right; the good Belgrad game is getting a much-needed update. Not only does it make the game a teensy bit more playable with some game controller fixes, but a bug in one of the modes (not the boss rush or Sophia Belgrad as a whole) has been fixed.
Also, it’s in a zip format for you Windows XP users out there.

Why did I fix this? Well, while working on the third Belgrad game (which still needs a proper title, BTW), I noticed these bugs with my brand-new computer, and I just had to fix them. Nobody wants to play an unplayable game, you know. Even I believe this.

Again, I’m working on the third game. It’s technically complete, but still needs music.



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Plan B for this sequence.

Now with real-time cleaning action, and a stretching sprite for the arm.

Whoooooa, we're halfway there!

...in terms of cutscenes.

Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

Still doing cinematics.

It still requires a lot of drawing of new assets, and I just put in that Mode 7 effect for later cutscenes.

Resistance is futile.

The way her telescopic arms work has always been fudged in-game and in art, so I'm wondering if I should animate Pinafore cleaning the family portrait with this sprite-chain arm.

The DemoBots need graphics for cutscenes, too. Yes, they become a joke as the game progresses, but they're a natural enemy for a robot maid.

Testing out a tentacle...

Screenshots for Belgrad: Curse of the Castle

Some big motions require big animation.

The least I can do is try to get the big motions right before drawing all the other details.