Game
Belgrad: Curse of the Castle
7 years ago

Belgrad: Curse of the Castle gets an update


That’s right; the good Belgrad game is getting a much-needed update. Not only does it make the game a teensy bit more playable with some game controller fixes, but a bug in one of the modes (not the boss rush or Sophia Belgrad as a whole) has been fixed.
Also, it’s in a zip format for you Windows XP users out there.

Why did I fix this? Well, while working on the third Belgrad game (which still needs a proper title, BTW), I noticed these bugs with my brand-new computer, and I just had to fix them. Nobody wants to play an unplayable game, you know. Even I believe this.

Again, I’m working on the third game. It’s technically complete, but still needs music.



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I think we did it, boys. Mode 7 can now have scaled sprites to go with it on Game Maker.

Now I just gotta see if there's a way to perfect the perspective system.

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I feel like I combined a Patlabor with Briareos.

The ocean is merely a trapezoid, using one tiled surface.

She's not gonna be standing in the water. She'll be standing on something else, floating above it.

Why does this robot get twin six-shooters? Because these robots can only keep so many missiles, but you never run out of energy blasts from six-shooters.

That, and symmetry, and they look cool.

Screenshots for Belgrad: Curse of the Castle

I don't normally do mockups, but since the mockup is in-engine, I'll make an exception. It helps me figure out whether or not drop-shadows (and enemies that move in the background) would be effective in this level.

...I think the answer is "yes".

Testing out a tentacle...

I know it isn't a very lady-like pose, but it keeps her stable on a speeding vehicle.

Also, I don't need to animate walking in this section.

What? Did you think all robot maids had jet skis? Of course not. This one takes rides on top of a flying car.

I'm gonna have to draw scene-specific sprites for Pinafore, though. One doesn't simply stand on top of a car and not have that hair flap.

I figure it would be a bit cooler if we started flying at night, then as we cross time zones across the Atlantic, it would be daytime by the time the player reaches their destination in the UK.

...but it doesn't look like "night" yet.