1 year ago

Big brain move: my platformer controller uses a rigidbody but I wrote my own gravity so it just handles collisions. I now have some nice acceleration and variable jump height!

(Using funny anime meme format in the event this goes horribly.)




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Time to battle that rising dread that I'm not good enough to do gamedev!

Blombo got some moves

(They're a placeholder, I don't really plan to use this design.)

In case any of y'all were craving that Fishcakes lore

It's exciting to have finally launched my first game! After just a few days and about as many updates, I'm happy with the current state of Fishcakes and my growth as a dev - still tons to learn, though!

Happy Pride Month, everyone! Whether you're a person or a fish, Skipper wants you to love yourself!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 ๐Ÿ˜Ž

What do you think?

Why walk when you can jump?

Call it 'wrong turn'!๐Ÿšซ The feeling of running into a house with only one exit๐Ÿšช, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist