Next up
Time to battle that rising dread that I'm not good enough to do gamedev!
Big brain move: my platformer controller uses a rigidbody but I wrote my own gravity so it just handles collisions. I now have some nice acceleration and variable jump height!
(Using funny anime meme format in the event this goes horribly.)
Blombo got some moves
(They're a placeholder, I don't really plan to use this design.)
It's exciting to have finally launched my first game! After just a few days and about as many updates, I'm happy with the current state of Fishcakes and my growth as a dev - still tons to learn, though!
Drawings of my ocs Duska and Val
In case any of y'all were craving that Fishcakes lore
Day 98!
"Dislikings"
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?












1 comment