Game
Five Nights at Fredbear's 3: (The Final Chapter)



2 years ago

Big retexture of office!!


I have retextured the whole office. And yeah it was a little bit of a pain, but I learned how to use cycles textures and overall I've learned a lot about textures now. Maybe when I import it into Scratch it will pixelate a bit but that's just a small detail.



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Well the development of this game is temporarily delayed, but the game is not cancelled!

Why? (read article)

Alright,

so, I finally finished modelling all the cameras/rooms. And made them rotatable . I achieved this 3D effect by making a cylinder effect with pen in Turbowarp, I modified a bit a code I got from @MR_droid (thanks to him for that genius invention)

I just wanted to say thank you all for 200 followers on this game. I really appreciate it a lot. Also it's my final days of my high school entrance exams, so I'll be coming back to development and other hobbies soon. So stay tuned I guess :)

Happy Easter from the POPGOES team!

Art by JennyKai31

Devlog #2

The second huge devlog is finally here!

This will mostly be about the cameras in the game.

(read Article to see it)

JOLLY ANNIVERSARY EDITION POSTER:

Final map layout of FNaFreadbear's3 warehouse with all rooms and camera positions on it.

Devlog #1

Here's the first devlog for Five Nights at Fredbear's 3, as promised for a long time and I'm sorry you had to wait so long.

(read Article to see it)

I swore to myself I wouldn’t post anything to avoid spoiling the new gameplay… but here’s a small sneak peek, the most exciting feature yet: your character’s legs move when you turn

Small change to the thumbnail (Fredbear is a bit bigger and the whole thumbnail is a bit darker).