
Big update here.
Added disintegrator effects and items disintegration visual.
Main menu is updated. Now it can be in 3d space.
Added keyboard input (arrows and Numpad) for left-handed people.
Updated prologue LORE texts and more..
https://store.steampowered.com/news/app/1380270/view/3062981417781666965
Next up
New Year Update for #ColdDepth Demo is out. Added New Year Scene with some secret :) Also: + Perfomance increased by 20%-30%. + Added new sounds for dispensers. + Updated reactor cores. + Updated rele control panel. + Many minor fixes.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Path of Kami: The Evolution of the Lore
Another house i made long time ago.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
a drawing I did because I was bored😪. But I love how it turned out.😊
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
0 comments