Game
Duck n' Dodge
9 years ago

Biome Update - Change Log


=== The Biome Update ===

*Changes:

  • Added a new snow biome, unique with a new ice trap

  • Added new particle effects, doodads, and textures to the tundra biome

  • Changed the direction of the sun to better illuminate the enemies on the field

  • Added a 2 second delay after you lose so you can see the death animation

    • It’s skippable with clicking or moving

  • Reworked the way red enemies think about pathing, so they get stuck less

  • Several changes to Level Generation

    • Better detected and set the difficulty of a map

    • Added more checks to make sure levels can’t be blocked

    • Included the ice trap to be spawned in tundra biomes

*Fixes:

  • Bullets weren’t exploding when they hit players, but they are now

  • Fixed the pause menu first page from not being avaliable

  • Fixed an issue where logs would never generate in the first row

  • Fixed several problems with stamp generation and placement



0 comments

Loading...

Next up

The Powerup Update Change Log

GUI Overhaul - Feature Preview!

The Difficulty Update

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Successful landing

#screenshotsaturday

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Microsoft Windows XP Unprofessional (windows logo prototype)