Game
Blameless - A God Game
10 years ago

Blameless Alpha Dev Update


Hey there trusted follower! A little update to let you know the game is still under development.

One of the things that was a big problem with the prototype was the way the world was generated and displayed to the user. After trying out several things I’ve come to the conclusing the base is not worth building on top of.

So a new world generator is born! What changed?
The world is no longer generated with a perlin noise texture, it’s now generated with a new tool that takes a fill rate and performs some neighbour checks to determine the tile type.

The previous system spawned all tiles and hid them with LOD’s. Tiles were interactable on their own while now they are all managed from a single array. Taking this approach means future tile operations will all be performed from this single array, terminating the time it takes to communicate between scripts.

I made a simple WebGL preview of the new world generation and the streaming tiles to show you how they perform. Feel free to launch it here on GameJolt!

Next step is streaming in the trees and rocks the same way the tiles are streamed in.

Thanks for your interest in Blameless!
Stay tuned!



0 comments

Loading...

Next up

Another house i made long time ago.

I was bored, so... ManutKat.

Werehog transformation process. #sonicunleashed

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!