Game
Pistoloni Pizza
1 year ago

blender files got corrupted or smth idk but i lost all the character models so, I still have the prototype map for movement but thats about it. back to square one on modeling. I hope i still have their textures.




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well that didnt take long

le traffic cone

still needs textures but heres a 3d modelled crate B)

Modelled this coke can, Took a while with the uv texturing and unwrapping but I'm pretty happy with it. I gave up making the top look nice so I just added a separate model for the tab

I'm currently doing a game development course, taking a chance with #unity is pretty interesting considering I abandoned it a long time ago. I made this environment as like the inside of some transport space ship or something idk, give me any opinions

FREAKYLONI PIZZA (THIS IS A JOKE, THIS WILL NOT BE IN THE GAME...... unless......)

Errr I haven't really posted much here, I'm trying I swear. I'm learning to do much better and accurate ps1/psx style low poly models as that's the design I'd like this game to be in. I'm following a couple tutorials. Here's what I've made.

current prototype map we expect this sort of collisions and objects to be somewhat final so get used to this for some of the main gameplay area

more development, coming along nicely. I've got ambitions for what I want to do next but the tutoring part of my course ends tomorrow and i'm busy all weekend. Deadline is this upcoming monday. Maybe potentially in the future I'll add more to this game

been a while since i posted any updates, modelled this little....thing... idk what it is. I searched up pizza kitchen equipment and this showed up. Not showing textures cause I'm not 100% happy with how its turned out so just the wiremap for now :D