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Blockmap 2.0










1 day ago

Blockmap 2 screenshots of the procedural 3d floors... These are done with gzdoom 3d floor specials... They make the mod really cool looking... It adds a lot to see lifts rising up to 3d floors you can walk above rooms on... #doom #procedural




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Random Slaughtermap generator 2.0 final build screenshots: these show the final build of the mod that uses gzdoom portals to randomly assemble prefabs in maps to make randomized slaughtermaps in realtime. #doom

Comparison between blockmap 1.0 - the initial build of blockmap this new blockmap II is based on, and blockmap II itself... Notice the huge difference... Hard to tell one is based on the other... #doom #procedural #gzdoom

Random Slaughtermap generator 2.0 update - this time I revamped the map it uses to build levels to make it better looking compared to the buggy testbuild I screenshotted last night...

Level looks way better now... #doom #procedural #gzdoom

Blockmap 2.0 beta II up - this time I added in 3d floors into the map generator mod. https://drive.google.com/file/d/1TwOnzl0r4HmD6B0b0BoMbIPntpOJqgf… See previous post for instructions on how to play it. Bigger sizes = more 3d floors... #doom #procedural #gzdoom

New version of Random Slaughtermap generator - unzip to C:\doom2. Run rsg.bat to play. right switch = difficulty of map. Back switch = level length. Left switch = makes map... Type "addbot slayer" in console then hit f12... https://drive.google.com/file/d/1TwOnzl0r4HmD6B0b0BoMbIPntpOJqgf… #doom

Just took my first procedural doom 2 map mod (blockmap) and modded it heavily to do multiple wall textures per map, improved height variation, point lighting, nukage and improved detail... This had the most features of all of my procedural mods. #doom

Working on a new version of Random Slaughtermap generator that uses gzdoom portals to connect rooms randomly to eachother... So far so good. This is a little bit worse looking but it is actually very easy to do with map prefabs for Doom Builder #doom

Now messing with modding oblige 4.28 to make better quake maps... So far added in a lot more non 90 degree angles, added custom textures and quoth mod enemies... #quake #oblige

Blockmap 2.0 beta build download: https://drive.google.com/file/d/1I8ZVJbY12b3CwqY3GZNE-CWaBVbkE-Y… Unzip to your doom 2 folder. Left right switch = selects difficulty. Right right switch = selects map size. Back switch = selects theme. Left switch = builds map.. Have fun... #doom #procedural

Video showing off my new procedural gzdoom map mod - random slaughtermap generator 2.0 - this time in lzdoom 4.13... Graphics glitches in this kind of ruin the playthrough.... Somehow their caused by my screencapper.... #doom #procedural #lzdoom