Game
Bloodjak
8 years ago

Bloodjak v1.3


In preparation again for festival exhibition, I’ve updated Bloodjak to version ONE POINT THREE.

The biggest change is that different enemy types are now introduced sooner, making the early game more interesting . Also, the game’s difficulty used to not progress as intended due to a bug - this has been fixed, and the late game is now as challenging as was intended. Most all other changes are bug fixes and other technical modifications.

Overall, the game is more stable, user-friendly, and engaging. Why not update your high score?

Here’s the complete change log:
v 1.3
-Wave sequencing redesigned. Generally, different enemy types are introduced sooner!
-Pause functionality added, at the request of my sister-in-law, so my nephew can now stop playing to eat dinner.
-Player must now wait upon jacking out to submit score.
-Local high score support added (festival version only).
-Fixed a bug where medium and large ship spawn rates would cease to increase after a time.
-Fixed bug where game would crash if you tried to load highscores without an internet connection.
-Fixed muzzle flash rendering bug.



0 comments

Loading...

Next up

Bloodjak II - out now!

Bloodjak Released (#indiesvsgamers)

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

art comission.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

I was bored, so... ManutKat.

The whole squad is here!

Interested? Follow me!

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.