In preparation again for festival exhibition, I’ve updated Bloodjak to version ONE POINT THREE.
The biggest change is that different enemy types are now introduced sooner, making the early game more interesting . Also, the game’s difficulty used to not progress as intended due to a bug - this has been fixed, and the late game is now as challenging as was intended. Most all other changes are bug fixes and other technical modifications.
Overall, the game is more stable, user-friendly, and engaging. Why not update your high score?
Here’s the complete change log:
v 1.3
-Wave sequencing redesigned. Generally, different enemy types are introduced sooner!
-Pause functionality added, at the request of my sister-in-law, so my nephew can now stop playing to eat dinner.
-Player must now wait upon jacking out to submit score.
-Local high score support added (festival version only).
-Fixed a bug where medium and large ship spawn rates would cease to increase after a time.
-Fixed bug where game would crash if you tried to load highscores without an internet connection.
-Fixed muzzle flash rendering bug.
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