Game
Downstory
10 years ago

Boss Music Competition!


So, I need help with finding/making a theme for one of the bosses, but I can’t say who though!
So what the type of theme I would like is a special one, I was thinking maybe something similar to the themes that play during boss fights such as Undertale’s Omega Flowey: https://www.youtube.com/watch?v=Y5UVKmZpqao , or Eartbound’s Giygas: https://www.youtube.com/watch?v=oyQp9n4IY3w , or similar to this: https://www.youtube.com/watch?v=ryQOtp7PU1s .

Whatever you can make or find, just leave the link for it in a comment on this news update, or email to [email protected].
Once I pick the theme that’ll make it into the game, I’ll give credit to whoever made it, or found it (if you’re not good at making music) alongside the music’s original creator.

Good luck everyone! You guys help progress this game forward!



3 comments

Loading...

Next up

The Future

Successful landing

#screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Another house i made long time ago.

Cash Banooca

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

I did this on my 3DS ^^ #Kirby