Game
Mischieviots
9 years ago

Bounce and Reflect spells updated


Originally the two spells bounce and reflect were using the same animation which sometimes made things confusing. With that, neither of them had any indication that they were currently active either.

I’ve recently added in overhead icons for both these spells and although they are still using the same animation, each one was given a separate color so you can determine which one is which just by a visual check.

There were also several bugs that seemed to sneak their way in over time since the original creation of these two spells and I had to spend some time this week working them out. I believe I’ve since resolved all the problems though and have created a couple of GIF’s showing off their new visuals.

Reflect: Causes all spells cast upon the target to be reflected back upon the caster instead.

5d0b66db449a6.gif

Bounce: The counter-attack against Reflect. This allows you to “bounce” spells off an ally and bypass reflect above. A secondary result of this also allows you to bypass other “reactive” spells such as Shell on the targets also!

5d0b66dd71867.gif


1 comment

Loading...

Next up

We are under attack!

Path of Kami: The Evolution of the Lore

I was bored, so... ManutKat.

I-Buki

Mio-Da!

Ibuki Mioda!

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Finished work on the emotions of a new character for the tank universe

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Levels' maps.

Alone Together....