Game
Bubblegum Punk
11 years ago

Bubblegum Punk: Post Mortem


Alright, figured I’d write a post mortem, for the game now that the jams over. I had a lot of fun writing this game, even with all the bugs.

What went Right:

1: The physics. This was all writen in a day. Literally. Friday was spent bashing out the ground collision, slope detection, and basic movements. this isn’t the first Sonic inspired engine that I’ve written. My other project is also based off of one. So without porting any actually code, I wrote a striped down version of the same engine.

2: The challenge: I wanted the later levels to be a challege cause some of my earlier unfinished projects have shown to have the opposite problem. They where too easy. actually uping the difficulty added to the fun of the game, I think.

What went Wrong:

1: The art: I pride my self as an artist, the player characters attests to that, but with the deadline looming I found myself taking the path of least resistance on the tiles and backgound, and it shows. I had planned to take the art the from suburban fair, to an construction site, to the industrial/big brother headquarters with each area having a seperate boss, but having to fit this into the jam time. The entire areas seem barren with the only things in them being the level, and the tags.

2:the bugs: did I say I like the code? well I still had a few problems with it, some of which I doubt I’ll be able to fix very easily, as well as just little nuances of the engine like the rails not taking any input while your on them (save jump but even that’s a bit buggy). That’s intentional but after playing it again with the chance to be away from it for like two days. yeah. I can see the problem with it.

3: TIME MANAGEMENT….. that is all. the art was done in HALF A DAY.

a few known issues with the current build of the game:

  • player character glitches out on rails, causes to clip through floor. Intermintent issue, hard to duplicate. will look into it. (this happened to me after the jam was finished)

  • rails don’t take input. Intential but no longer wanted. Easy fix.

  • some tiles are missing. easy fix

  • Boss doesn’t pause when you press enter.

for those of you wondering, I do fully plan on uploading a bug fixed version of the game shortly, and possibly a revamped, complete version. Bubblegum Punk: DX, anyone?

#bubblegumpunk #bubblegumpunkDX



1 comment

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Levels' maps.

Alone Together....

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?

Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this

Sonic X pixel art.

Where is Spider-man?

Minecraft battle: NOOB vs PRO vs HACKER vs GOD: BUILDING BEN 10 in Minecraft