Game
Polystrike
7 years ago

Build #017 is now live!


After about a month, Build #017 is out, and with good reason!

UWP IS UPDATED AGAIN!

That’s right! Polystrike is now updated on the Windows Store! We had Build #013 stuck on the Windows Store due to Visual Studio giving us missing file errors. We traced the problem back to a Photon Networking update, which is what pushed us to convert the game to use Photon Networking 2.0.
Also, due too a bunch of bugs and just the impracticality of ClassBags, they were removed.

Right, onto the full changelog now!

What’s new in Build #017:

  • Added Stats! Exterminations (Ext) for “kills”, Terminations (Trm) for “deaths”, and Deactivations (Dac) for bot “kills”

  • Added a player list. Simply hold tab

  • Added Engineer class

  • Added a new sidearm, the Maverick, and set it as the secondary for Medic and Engineer classes

  • Client timeouts should happen less often now

  • Player movement has been smoothed out

  • Removed ClassBags

  • PostProcessing quality can now be changed

  • Converted to use Photon Networking v2

  • Fixed our UWP export error so Polystrike is now updated on the Windows Store

Noted bugs:

  • Turning Post Processing Quality to Very Low will actually cause a lot of lag. Keep Post Processing Quality at Low if you are having issues with lag

Polystrike ‘em all!
~lightpower26, Team Vulcan



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