Game
Bloodborne DM (A Fangame)
7 years ago

Build Update


2 new screens and a new enemy type! The scenes need a little more work and the AI is not final, but stay tuned to see further updates in the near future!

The majority of the tileset for the next scenes are done, so it should not be a huge delay. Once the mapping is done, I’m going to switch over to working on a parry system, and more interesting AI for individual enemies.

As always, thank you guys for sticking around, and if you have any comments, questions, or suggestions, I’d love to hear them!



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Checking in Touching base just to let you know things are still getting done. The next scene is very nearly done and will be added to the build ASAP.

Getting some more work on the quick intro cutscene.

Putting some work into assets for the intro cutscene. There will be some improvements for the damage output UI, and making death not quite as abrupt coming soon.

Experimenting with a test level for 3d assets.

Quick Update. Nothing Huge. Thanks for dropping by, guys!

Hey, party people. I thought this project was finished, but now I'm not sure. I'm playing with the idea of upgrading all of the assets to low-poly 3d models. I hope you guys are into that. If I finish, I'll leave the old build up too. Hunt on, guys!

Bandana Dee the Dream Friend

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.