Game
Bloodborne DM (A Fangame)
7 years ago

Build Update


2 new screens and a new enemy type! The scenes need a little more work and the AI is not final, but stay tuned to see further updates in the near future!

The majority of the tileset for the next scenes are done, so it should not be a huge delay. Once the mapping is done, I’m going to switch over to working on a parry system, and more interesting AI for individual enemies.

As always, thank you guys for sticking around, and if you have any comments, questions, or suggestions, I’d love to hear them!



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Quick Update. Nothing Huge. Thanks for dropping by, guys!

Putting some work into assets for the intro cutscene. There will be some improvements for the damage output UI, and making death not quite as abrupt coming soon.

Experimenting with a test level for 3d assets.

Checking in Touching base just to let you know things are still getting done. The next scene is very nearly done and will be added to the build ASAP.

Getting some more work on the quick intro cutscene.

Hey, party people. I thought this project was finished, but now I'm not sure. I'm playing with the idea of upgrading all of the assets to low-poly 3d models. I hope you guys are into that. If I finish, I'll leave the old build up too. Hunt on, guys!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

What you all think