Game
Stellar Zero
12 years ago

BUMPY FLOOR. (Moar polygons?!)


  • “Vegeta, what does your scouter say about his game developing amount?”

  • “It’s OVER 3 MONTHS!!!!!!!!!!” Breaks the scouter

Oh, right, guess you have readed the top of the news “BUMPY FLOOR”!

Exactly have i written this with a reason.

I was rewritting collision engine to be far more supperior, this allowed me to add Z-Floors! What does that mean? You may have noticed the whole game had only one level floors that were completely flat, now the terrain in Stellar One is more complex and has slopes/stairs/bumps/hills. Wan’t dat screenshot?

Pew

5d0c5dcd6f335.jpg

The game is in development for a long time now, compared to Stellar Zero which was developed in 9 days (OMG!), but it will pay off a lot. I’m trying to approach commercial quality, this might sound crazy for one man team, but i’ll try!



0 comments

Loading...

Next up

Meet Fluxus - Your new home.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Shadow The Hedgehog X pixel art

Werehog transformation process. #sonicunleashed

Why walk when you can jump?

Levels' maps.

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.

Art made for my friend @ungerbibs . Much love for this <3