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Stramedia: Development Post Archive


3 years ago

...but wait! Here's the best bit.

It syncs.




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blocked off.

Happy #ScreenshotSaturday!

Just working on Status Effects... you do not wanna have the skull one around, unless if you've got an antidote with ya'.

"You fight, you loot… and then everyone strikes a majestic T-pose. ✨"

Help us squash the bugs (or embrace them?) on Kickstarter: https://www.kickstarter.com/projects/1585503379/gig-crawler

#GigCrawler #GameDev #IndieGame #Kickstarter

Was originally gonna keep it a Patreon & Boosty exclusive clip, but Stramedia will be using Vulkan on Linux + SteamOS.

How can you tell?

...OpenGL doesn't render decals. lol

I've finally figured out what the new "antimagic" zone will look like!

I've updated its appearance, and when you're in it, you'll have a slight clouding.

After sharing this on BlueSky and Mastodon, I feel like you Game Jolt folks would like to see it too.

So, have a snippet from the tech-prototype!

Side-scroller to First Person switcheroo, anyone?

(it'll get more interesting from this point onward soon)

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Insert credits? Nah. Insert sword.

The real cyberpunk experience: fighting capitalism one vending machine at a time.

#pixelart #gamedev #indiedev #madewithunity

Missed a day. I am sober. I can finally ease down on using this place for the rest of the year now. Goodbye lmao