4 years ago

By describing the lens or camera used, you can help the AI get more photo realistic results... Scary! 🤯




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#Devruary Day 10: What's your least favorite part of game dev?

Ngl, although I can do it, coding is the least enjoyable part of game dev to me Even with visual scripting tools it can be hard... Pictured some code from my game Rivet

Made this other-world scene in #Blender yesterday to use as a background on my website I'm making! Somewhat inspired by No Mans Sky I quite like the way it turned out, especially for only a few hours of work What do you think?

#Devruary Day 18: Which game dev inspires you most?

I'm really inspired by the developers behind No Man's Sky, Hello Games. They never gave up on their game after a failed launch, and made free updates for 10 years turning it into an amazing game today!

This is so cursed

Made this found footage backrooms style animation in #Blender with one of my students... would you wander these halls?

I asked midjourney to create all of the Zelda games in one and this is what it made. #favezelda

#Devruary Day 16: What feature almost broke your game?

Moving things in pixels per second almost broke our game... When testing the game at 120fps everything moved in double time, so I had to add extra math to each line of code to calculate frame rate

Not quite sure what I made with one of my students in #Blender today... But it's something

Read a post that’s most likely BS about aliens. I fed the description from the post into midjourney and these are our alien buds folks!

#Devruary Day 9: What's your favorite part of game dev? As I've mentioned before, I love being able to create my own worlds to explore! I also really like sound design, it's a fun way to add a lot of detail to the experience.