
Next up
Made this found footage backrooms style animation in #Blender with one of my students... would you wander these halls? 
#Devruary Day 18: Which game dev inspires you most?
I'm really inspired by the developers behind No Man's Sky, Hello Games. They never gave up on their game after a failed launch, and made free updates for 10 years turning it into an amazing game today! 
#Devruary Day 10: How do you usually plan a game dev project?
I often make checklists and sketches on physical paper and white boards, and I also prototype the game.
A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.
He's also your chance to win up to $5,000 USD 💵 as part of Opera GX’s #FirstStandArtContest!
Enter here: https://bit.ly/FirstStand
See more variants of Garen for inspo 🔽
#Devruary Day 9: What's your favorite part of game dev? As I've mentioned before, I love being able to create my own worlds to explore!
I also really like sound design, it's a fun way to add a lot of detail to the experience.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
The #pixel game "(You're Not) Welcome to Rennville" that I'm making with my brother @Lit-Lore-Studios
now has a steam page!
Wishlist here: https://store.steampowered.com/app/4421860/Youre_Not_Welcome_to_…
Not quite sure what I made with one of my students in #Blender today... But it's something 
The new early WIP Clara model for Achluophobia
modeled by @Kyesen ![]()
Discord:https://discord.gg/tv4YTqmajN
#Devruary Day 16: What feature almost broke your game?
Moving things in pixels per second almost broke our game... When testing the game at 120fps everything moved in double time, so I had to add extra math to each line of code to calculate frame rate 































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