21 days ago

Made this other-world scene in #Blender yesterday to use as a background on my website I'm making! Somewhat inspired by No Mans Sky

I quite like the way it turned out, especially for only a few hours of work What do you think?




3 comments

Loading...

Next up

Made this found footage backrooms style animation in #Blender with one of my students... would you wander these halls?

#Devruary Day 18: Which game dev inspires you most?

I'm really inspired by the developers behind No Man's Sky, Hello Games. They never gave up on their game after a failed launch, and made free updates for 10 years turning it into an amazing game today!

#Devruary Day 10: How do you usually plan a game dev project?

I often make checklists and sketches on physical paper and white boards, and I also prototype the game.

I also use the projects feature on GitHub to track tasks

A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.

He's also your chance to win up to $5,000 USD 💵 as part of Opera GX’s #FirstStandArtContest!

Enter here: https://bit.ly/FirstStand

See more variants of Garen for inspo 🔽

#Devruary Day 9: What's your favorite part of game dev? As I've mentioned before, I love being able to create my own worlds to explore! I also really like sound design, it's a fun way to add a lot of detail to the experience.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

The #pixel game "(You're Not) Welcome to Rennville" that I'm making with my brother @Lit-Lore-Studios now has a steam page! Wishlist here: https://store.steampowered.com/app/4421860/Youre_Not_Welcome_to_…

Not quite sure what I made with one of my students in #Blender today... But it's something

The new early WIP Clara model for Achluophobia

modeled by @Kyesen

Discord:https://discord.gg/tv4YTqmajN

Game:https://gamejolt.com/games/Achluophobia/1015245

#Devruary Day 16: What feature almost broke your game?

Moving things in pixels per second almost broke our game... When testing the game at 120fps everything moved in double time, so I had to add extra math to each line of code to calculate frame rate