

Next up
Forgot to clarify that the world map is having this issue, the battle area is completely fine the way it is
L@yering Update
I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)
Everything's workin fine so far
Back to 1 day now, it all got settled
How it feels outside currently
Obligatory sequence progression
Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound
BEWARE THE NOID.
(The classical ol'Dominos mascot)
Just only the boss left for this area, and then it'll be onto the next one
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